Optimized and improved the execution efficiency of a large number of other scripts Optimized the logic structure of the “Wanna to Fight” script Reconstructed the script logic structure of morphology and special effects of the knights who are Heroic Spirits Completely reconstructed the injury calculation formula and script logic of knights Removed invalid judgment of Phase Transfer for the dragon. Fixed a problem where the target is stuck when the player uses Phase Transfer to kill it Fixed and supplemented some translated texts Optimized the execution efficiency of some scripts Some options of the MCM menu were highlighted Added notification reminder for some effects SMP is no longer a necessary precondition Provided an option for removing the default physical package during installation. The installation package was changed to the FOMOD package mode The font colors of category titles and core settings in the MCM menu were changed to highlight custom identification
KNIGHTS AND DRAGONS HEROIC MODE UPDATE
Independent NPC action animation is not affected by the player’s action beautification (FNIS update is required)
KNIGHTS AND DRAGONS HEROIC MODE MOD
It requires no additional multi-followers management and has no impact on the original follower management system with other MOD enhancements Optimized the execution efficiency of AI scripts and increased their response speed Fixed the missing effect of Fatal Bursts Fixed a problem where some effects cause the errors in the friendly relationship between the knight and the player. Fixed a problem where Enemy's Hostility Transfer creates a friendly relationship with the enemy Fixed some potential accidental injuries caused by weapon attacks Fixed abnormal installation of the installation package in NMM If the knight is too far away from the player who has entered the battle, the knight will be transferred to the vicinity of the player Added animated performance that instantly collapses the enemy in the case of Shingcheng Force Collapse Unified the visual effects for some divine skills and changed some animation effects Added visual effects of Reactive Shield and optimized detection mechanism Improved the effect of Space-Time Blockade, and optimized condition judgment Removed the invincible state of some effects such as Phase Transfer and Attack Flash Fixed abnormal effect of independent damage formula of knights, and reduced damage resistance Optimized the logical structure of some scripts and improved their execution efficiency It is optional in the installation package Completed the conversion of non-physical equipment.
Optimized part of the texts in the English version of MCM menu Fixed the model dislocation of Incorporeal Earrings Fixed the logical structure error of Knight's Dying Mechanism Fixed the abnormal effect of each phase of Holy Avatar Optimized Knight's skill system and fixed function conflicts Optimized the trigger condition of some abilities Subdivided the race settings of the Knights and separated part of the data
Fixed the issue that face illumination may fail after fast movement Optimized the logical structure of some scripts Optimized the potential delay of Lethal Burst Fixed the abnormal effect of some physical equipment Note: Requires enabling Plane Deflection in the MCM menu Optimized the effect of Energy Transfer and Plane Deflection. Added the ability of Body Projection during high-threat battles (only for special cases, do not abuse) Optimized the script structure for stability improvement Fixed some script errors for stability improvement Added Stalk Stealth, when with a Knight follower, the player triggers Stealth during Stalk Optimized part of skill effects and script structures Fixed the issue that Stalk Stealth can cause loss of eye model Removed the effect of Enemy's Hostility Transfer on players Fixed the issue that combat style modification of Irunina does not take effect Fixed the lack of faction change of Divine Enlightenment